(svn r1596) Add some more statics

This commit is contained in:
tron
2005-01-22 22:47:58 +00:00
parent e75c48ec7a
commit e5cd6b6193
28 changed files with 116 additions and 87 deletions

20
ttd.c
View File

@@ -211,7 +211,7 @@ void ttd_strlcpy(char *dst, const char *src, size_t len)
*dst = 0;
}
char *strecpy(char *dst, const char *src)
static char *strecpy(char *dst, const char *src)
{
while ( (*dst++ = *src++) != 0) {}
return dst - 1;
@@ -469,7 +469,7 @@ void SetDebugString(const char *s)
}
}
void ParseResolution(int res[2], char *s)
static void ParseResolution(int res[2], char *s)
{
char *t = strchr(s, 'x');
if (t == NULL) {
@@ -513,7 +513,7 @@ static void UnInitializeDynamicVariables(void)
}
void LoadIntroGame(void)
static void LoadIntroGame(void)
{
char filename[256];
_game_mode = GM_MENU;
@@ -776,7 +776,7 @@ static void ShowScreenshotResult(bool b)
}
void MakeNewGame(void)
static void MakeNewGame(void)
{
_game_mode = GM_NORMAL;
@@ -834,7 +834,7 @@ static void MakeNewEditorWorld(void)
void StartupPlayers(void);
void StartupDisasters(void);
void StartScenario(void)
static void StartScenario(void)
{
_game_mode = GM_NORMAL;
@@ -1190,7 +1190,7 @@ void BeforeSaveGame(void)
}
}
void ConvertTownOwner(void)
static void ConvertTownOwner(void)
{
uint tile;
@@ -1209,7 +1209,7 @@ void ConvertTownOwner(void)
}
// before savegame version 4, the name of the company determined if it existed
void CheckIsPlayerActive(void)
static void CheckIsPlayerActive(void)
{
Player *p;
FOR_ALL_PLAYERS(p) {
@@ -1220,7 +1220,7 @@ void CheckIsPlayerActive(void)
}
// since savegame version 4.1, exclusive transport rights are stored at towns
void UpdateExclusiveRights(void)
static void UpdateExclusiveRights(void)
{
Town *t;
FOR_ALL_TOWNS(t) if (t->xy != 0) {
@@ -1245,14 +1245,14 @@ byte convert_currency[] = {
18, 2, 20, };
// since savegame version 4.2 the currencies are arranged differently
void UpdateCurrencies(void)
static void UpdateCurrencies(void)
{
_opt.currency = convert_currency[_opt.currency];
}
// up to revision 1413, the invisible tiles at the southern border have not been MP_VOID
// even though they should have. This is fixed by this function
void UpdateVoidTiles(void)
static void UpdateVoidTiles(void)
{
uint i;
// create void tiles on the border