(svn r1596) Add some more statics
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20
ttd.c
20
ttd.c
@@ -211,7 +211,7 @@ void ttd_strlcpy(char *dst, const char *src, size_t len)
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*dst = 0;
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}
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char *strecpy(char *dst, const char *src)
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static char *strecpy(char *dst, const char *src)
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{
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while ( (*dst++ = *src++) != 0) {}
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return dst - 1;
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@@ -469,7 +469,7 @@ void SetDebugString(const char *s)
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}
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}
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void ParseResolution(int res[2], char *s)
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static void ParseResolution(int res[2], char *s)
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{
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char *t = strchr(s, 'x');
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if (t == NULL) {
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@@ -513,7 +513,7 @@ static void UnInitializeDynamicVariables(void)
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}
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void LoadIntroGame(void)
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static void LoadIntroGame(void)
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{
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char filename[256];
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_game_mode = GM_MENU;
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@@ -776,7 +776,7 @@ static void ShowScreenshotResult(bool b)
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}
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void MakeNewGame(void)
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static void MakeNewGame(void)
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{
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_game_mode = GM_NORMAL;
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@@ -834,7 +834,7 @@ static void MakeNewEditorWorld(void)
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void StartupPlayers(void);
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void StartupDisasters(void);
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void StartScenario(void)
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static void StartScenario(void)
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{
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_game_mode = GM_NORMAL;
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@@ -1190,7 +1190,7 @@ void BeforeSaveGame(void)
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}
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}
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void ConvertTownOwner(void)
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static void ConvertTownOwner(void)
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{
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uint tile;
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@@ -1209,7 +1209,7 @@ void ConvertTownOwner(void)
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}
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// before savegame version 4, the name of the company determined if it existed
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void CheckIsPlayerActive(void)
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static void CheckIsPlayerActive(void)
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{
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Player *p;
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FOR_ALL_PLAYERS(p) {
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@@ -1220,7 +1220,7 @@ void CheckIsPlayerActive(void)
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}
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// since savegame version 4.1, exclusive transport rights are stored at towns
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void UpdateExclusiveRights(void)
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static void UpdateExclusiveRights(void)
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{
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Town *t;
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FOR_ALL_TOWNS(t) if (t->xy != 0) {
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@@ -1245,14 +1245,14 @@ byte convert_currency[] = {
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18, 2, 20, };
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// since savegame version 4.2 the currencies are arranged differently
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void UpdateCurrencies(void)
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static void UpdateCurrencies(void)
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{
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_opt.currency = convert_currency[_opt.currency];
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}
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// up to revision 1413, the invisible tiles at the southern border have not been MP_VOID
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// even though they should have. This is fixed by this function
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void UpdateVoidTiles(void)
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static void UpdateVoidTiles(void)
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{
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uint i;
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// create void tiles on the border
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