Fix 4c2e42fa
: Wrong town caches when loading pre more-houses savegame
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@@ -1416,8 +1416,8 @@ void CheckCaches(bool force_check, std::function<void(const char *)> log)
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old_industry_stations_nears.push_back(ind->stations_near);
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}
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extern void RebuildTownCaches(bool cargo_update_required);
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RebuildTownCaches(false);
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extern void RebuildTownCaches(bool cargo_update_required, bool old_map_position);
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RebuildTownCaches(false, false);
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RebuildSubsidisedSourceAndDestinationCache();
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Station::RecomputeCatchmentForAll();
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