(svn r18515) -Change: make it visible when you're to pass the next signal on danger and possible to cancel it
-Fix [FS#2891]: when you pass a signal at danger, in a PBS controlled area, don't try to do the 'safe' thing and stop, but continue going; the user wanted the train to pass the signal at danger so (s)he has to suffer the consequences. Ofcourse one can always stop the train manually.
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@@ -1967,6 +1967,15 @@ bool AfterLoadGame()
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}
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}
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/* The behaviour of force_proceed has been changed. Now
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* it counts signals instead of some random time out. */
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if (CheckSavegameVersion(131)) {
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Train *t;
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FOR_ALL_TRAINS(t) {
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t->force_proceed = min<byte>(t->force_proceed, 1);
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}
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}
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/* Road stops is 'only' updating some caches */
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AfterLoadRoadStops();
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AfterLoadLabelMaps();
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