Change LinkGraph::EdgeMatrix to a sparse storage format

Use a btree_map instead of a SmallMatrix.
This avoids excessive storage requirements for large graphs,
and overly expensive edge matrix resize operations.
Remove next_edge iteration mechanism.
This commit is contained in:
Jonathan G Rennison
2022-12-05 18:17:25 +00:00
parent c457dc680b
commit e647075870
16 changed files with 353 additions and 470 deletions

View File

@@ -125,24 +125,25 @@ void LinkGraphJob::FinaliseJob()
LinkGraph *lg = LinkGraph::Get(ge.link_graph);
FlowStatMap &flows = from.Flows();
for (EdgeIterator it(from.Begin()); it != from.End(); ++it) {
if (from[it->first].Flow() == 0) continue;
StationID to = (*this)[it->first].Station();
this->IterateEdgesFromNode(from, [&](NodeID from_id, NodeID to_id, Edge edge) {
if (edge.Flow() == 0) return;
StationID to = (*this)[to_id].Station();
Station *st2 = Station::GetIfValid(to);
LinkGraph::ConstEdge lg_edge = lg->GetConstEdge(from_id, to_id);
if (st2 == nullptr || st2->goods[this->Cargo()].link_graph != this->link_graph.index ||
st2->goods[this->Cargo()].node != it->first ||
(*lg)[node_id][it->first].LastUpdate() == INVALID_DATE) {
st2->goods[this->Cargo()].node != to_id ||
lg_edge.LastUpdate() == INVALID_DATE) {
/* Edge has been removed. Delete flows. */
StationIDStack erased = flows.DeleteFlows(to);
/* Delete old flows for source stations which have been deleted
* from the new flows. This avoids flow cycles between old and
* new flows. */
while (!erased.IsEmpty()) ge.flows.erase(erased.Pop());
} else if ((*lg)[node_id][it->first].LastUnrestrictedUpdate() == INVALID_DATE) {
} else if (lg_edge.LastUnrestrictedUpdate() == INVALID_DATE) {
/* Edge is fully restricted. */
flows.RestrictFlows(to);
}
}
});
/* Swap shares and invalidate ones that are completely deleted. Don't
* really delete them as we could then end up with unroutable cargo
@@ -260,7 +261,7 @@ void Path::Fork(Path *base, uint cap, int free_cap, uint dist)
uint Path::AddFlow(uint new_flow, LinkGraphJob &job, uint max_saturation)
{
if (this->GetParent() != nullptr) {
LinkGraphJob::Edge edge = job[this->GetParent()->node][this->node];
LinkGraphJob::Edge edge = job[this->GetParent()->node].MakeEdge(job, this->node);
if (max_saturation != UINT_MAX) {
uint usable_cap = edge.Capacity() * max_saturation / 100;
if (usable_cap > edge.Flow()) {