Codechange: Use range-for iteration.
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@@ -222,9 +222,7 @@ std::tuple<CommandCost, Money, TileIndex> CmdTerraformLand(DoCommandFlag flags,
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* Pass == 0: Collect tileareas which are caused to be auto-cleared.
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* Pass == 1: Collect the actual cost. */
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for (int pass = 0; pass < 2; pass++) {
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for (TileIndexSet::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) {
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TileIndex t = *it;
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for (const auto &t : ts.dirty_tiles) {
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assert(t < Map::Size());
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/* MP_VOID tiles can be terraformed but as tunnels and bridges
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* cannot go under / over these tiles they don't need checking. */
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@@ -301,18 +299,17 @@ std::tuple<CommandCost, Money, TileIndex> CmdTerraformLand(DoCommandFlag flags,
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if (flags & DC_EXEC) {
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/* Mark affected areas dirty. */
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for (TileIndexSet::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) {
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MarkTileDirtyByTile(*it);
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TileIndexToHeightMap::const_iterator new_height = ts.tile_to_new_height.find(*it);
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for (const auto &t : ts.dirty_tiles) {
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MarkTileDirtyByTile(t);
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TileIndexToHeightMap::const_iterator new_height = ts.tile_to_new_height.find(t);
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if (new_height == ts.tile_to_new_height.end()) continue;
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MarkTileDirtyByTile(*it, 0, new_height->second);
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MarkTileDirtyByTile(t, 0, new_height->second);
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}
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/* change the height */
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for (TileIndexToHeightMap::const_iterator it = ts.tile_to_new_height.begin();
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it != ts.tile_to_new_height.end(); it++) {
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TileIndex t = it->first;
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int height = it->second;
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for (const auto &it : ts.tile_to_new_height) {
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TileIndex t = it.first;
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int height = it.second;
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SetTileHeight(t, (uint)height);
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}
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