diff --git a/src/pbs.cpp b/src/pbs.cpp index ddac679980..722346773f 100644 --- a/src/pbs.cpp +++ b/src/pbs.cpp @@ -521,7 +521,7 @@ bool IsSafeWaitingPosition(const Train *v, TileIndex tile, Trackdir trackdir, bo /* Check for reachable tracks. */ ft.m_new_td_bits &= DiagdirReachesTrackdirs(ft.m_exitdir); - if (forbid_90deg) ft.m_new_td_bits &= ~TrackdirCrossesTrackdirs(trackdir); + if (forbid_90deg && ft.m_tiles_skipped == 0) ft.m_new_td_bits &= ~TrackdirCrossesTrackdirs(trackdir); if (ft.m_new_td_bits == TRACKDIR_BIT_NONE) return include_line_end; if (ft.m_new_td_bits != TRACKDIR_BIT_NONE && KillFirstBit(ft.m_new_td_bits) == TRACKDIR_BIT_NONE) { diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index f5f02f5723..5ddbebeac9 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -2443,7 +2443,7 @@ static void CheckNextTrainTile(Train *v) if (HasPbsSignalOnTrackdir(ft.m_new_tile, FindFirstTrackdir(ft.m_new_td_bits))) { /* If the next tile is a PBS signal, try to make a reservation. */ TrackBits tracks = TrackdirBitsToTrackBits(ft.m_new_td_bits); - if (_settings_game.pf.forbid_90_deg) { + if (_settings_game.pf.forbid_90_deg && ft.m_tiles_skipped == 0) { tracks &= ~TrackCrossesTracks(TrackdirToTrack(ft.m_old_td)); } ChooseTrainTrack(v, ft.m_new_tile, ft.m_exitdir, tracks, false, NULL, false); @@ -2770,7 +2770,7 @@ static PBSTileInfo ExtendTrainReservation(const Train *v, const PBSTileInfo &ori if (HasOnewaySignalBlockingTrackdir(ft.m_new_tile, FindFirstTrackdir(ft.m_new_td_bits))) break; } - if (_settings_game.pf.forbid_90_deg) { + if (_settings_game.pf.forbid_90_deg && ft.m_tiles_skipped == 0) { ft.m_new_td_bits &= ~TrackdirCrossesTrackdirs(ft.m_old_td); if (ft.m_new_td_bits == TRACKDIR_BIT_NONE) break; } @@ -2832,7 +2832,7 @@ static PBSTileInfo ExtendTrainReservation(const Train *v, const PBSTileInfo &ori while (tile != stopped || cur_td != stopped_td) { if (!ft.Follow(tile, cur_td)) break; - if (_settings_game.pf.forbid_90_deg) { + if (_settings_game.pf.forbid_90_deg && ft.m_tiles_skipped == 0) { ft.m_new_td_bits &= ~TrackdirCrossesTrackdirs(ft.m_old_td); assert(ft.m_new_td_bits != TRACKDIR_BIT_NONE); } @@ -5011,7 +5011,10 @@ Trackdir Train::GetVehicleTrackdir() const } if (this->track == TRACK_BIT_WORMHOLE) { - /* train in tunnel or on bridge, so just use his direction and assume a diagonal track */ + /* Train in tunnel or on bridge, so just use his direction and make an educated guess + * given the track bits on the tunnel/bridge head tile. + * If a reachable track piece is reserved, use that, otherwise use the first reachable track piece. + */ TrackBits tracks = GetAcrossTunnelBridgeReservationTrackBits(this->tile); if (!tracks) tracks = GetAcrossTunnelBridgeTrackBits(this->tile); Trackdir td = TrackExitdirToTrackdir(FindFirstTrack(tracks), GetTunnelBridgeDirection(this->tile));