(svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
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@@ -249,7 +249,6 @@ static void OnNewMonth()
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static void OnNewDay()
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{
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#ifdef ENABLE_NETWORK
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NetworkChatMessageDailyLoop();
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if (_network_server) NetworkServerDailyLoop();
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#endif /* ENABLE_NETWORK */
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