(svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
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@@ -165,7 +165,7 @@ bool NetworkCompanyIsPassworded(CompanyID company_id)
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* If 'self_send' is true, this is the client who is sending the message */
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void NetworkTextMessage(NetworkAction action, ConsoleColour colour, bool self_send, const char *name, const char *str, int64 data)
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{
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const int duration = 10; // Game days the messages stay visible
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const int duration = 20; // Seconds the messages stay visible
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StringID strid;
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switch (action) {
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