(svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused

This commit is contained in:
rubidium
2010-12-14 14:57:51 +00:00
parent 4045429df6
commit e68efb9e71
5 changed files with 17 additions and 11 deletions

View File

@@ -79,9 +79,9 @@ void NetworkServerKickClient(ClientID client_id);
uint NetworkServerKickOrBanIP(const char *ip, bool ban);
void NetworkInitChatMessage();
void CDECL NetworkAddChatMessage(TextColour colour, uint8 duration, const char *message, ...) WARN_FORMAT(3, 4);
void CDECL NetworkAddChatMessage(TextColour colour, uint duration, const char *message, ...) WARN_FORMAT(3, 4);
void NetworkUndrawChatMessage();
void NetworkChatMessageDailyLoop();
void NetworkChatMessageLoop();
void NetworkAfterNewGRFScan();