(svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
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@@ -1359,6 +1359,13 @@ void GameLoop()
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/* Singleplayer */
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StateGameLoop();
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}
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/* Check chat messages roughly once a second. */
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static uint check_message = 0;
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if (++check_message > 1000 / MILLISECONDS_PER_TICK) {
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check_message = 0;
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NetworkChatMessageLoop();
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}
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#else
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StateGameLoop();
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#endif /* ENABLE_NETWORK */
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