(svn r7372) - CodeChange: Rename all GetXXXArraySize() functions to GetNumXXX() and add GetMaxXXXIndex() functions. This prepares for the new pool interface.
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13
town.h
13
town.h
@@ -164,13 +164,18 @@ static inline bool IsValidTown(const Town* town)
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VARDEF uint _total_towns;
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static inline TownID GetTownArraySize(void)
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static inline TownID GetMaxTownIndex(void)
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{
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/* TODO - This isn't the real content of the function, but
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* with the new pool-system this will be replaced with one that
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* _really_ returns the highest index + 1. Now it just returns
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* _really_ returns the highest index. Now it just returns
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* the next safe value we are sure about everything is below.
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*/
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return _total_towns - 1;
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}
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static inline uint GetNumTowns(void)
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{
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return _total_towns;
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}
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@@ -179,7 +184,7 @@ static inline TownID GetTownArraySize(void)
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*/
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static inline Town *GetRandomTown(void)
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{
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uint num = RandomRange(GetTownArraySize());
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uint num = RandomRange(GetNumTowns());
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uint index = 0;
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while (num > 0) {
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@@ -189,7 +194,7 @@ static inline Town *GetRandomTown(void)
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/* Make sure we have a valid industry */
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while (GetTown(index) == NULL) {
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index++;
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if (index == GetTownArraySize()) index = 0;
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if (index > GetMaxTownIndex()) index = 0;
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}
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}
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