(svn r25593) -Cleanup: remove a few stale #defines
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@@ -282,12 +282,6 @@ void NetworkUDPSocketHandler::ReceiveNetworkGameInfo(Packet *p, NetworkGameInfo
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}
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}
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/**
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* Defines a simple (switch) case for each network packet
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* @param type the packet type to create the case for
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*/
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#define UDP_COMMAND(type) case type: this->NetworkPacketReceive_ ## type ## _command(p, client_addr); break;
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/**
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* Handle an incoming packets by sending it to the correct function.
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* @param p the received packet
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