During b0e73277
we removed loaded_at_xy, but I kinda forgot that
it was a union with next_station. Now next_station wasn't copied
anymore, or checked in AreMergable.
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@@ -1353,7 +1353,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
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if (_cargo_count != 0 && CargoPacket::CanAllocateItem()) {
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StationID source = (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
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TileIndex source_xy = (source != INVALID_STATION) ? Station::Get(source)->xy : (TileIndex)0;
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v->cargo.Append(new CargoPacket(_cargo_count, _cargo_periods, source, source_xy));
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v->cargo.Append(new CargoPacket(_cargo_count, _cargo_periods, source, INVALID_STATION, source_xy));
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}
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}
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@@ -449,7 +449,7 @@ public:
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assert(CargoPacket::CanAllocateItem());
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/* Don't construct the packet with station here, because that'll fail with old savegames */
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CargoPacket *cp = new CargoPacket(GB(_waiting_acceptance, 0, 12), _cargo_periods, source, _cargo_source_xy, _cargo_feeder_share);
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CargoPacket *cp = new CargoPacket(GB(_waiting_acceptance, 0, 12), _cargo_periods, source, INVALID_STATION, _cargo_source_xy, _cargo_feeder_share);
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ge->cargo.Append(cp, INVALID_STATION);
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SB(ge->status, GoodsEntry::GES_RATING, 1, 1);
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}
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@@ -1041,7 +1041,7 @@ struct VEHSChunkHandler : ChunkHandler {
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if (_cargo_count != 0 && IsCompanyBuildableVehicleType(v) && CargoPacket::CanAllocateItem()) {
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/* Don't construct the packet with station here, because that'll fail with old savegames */
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CargoPacket *cp = new CargoPacket(_cargo_count, _cargo_periods, _cargo_source, _cargo_source_xy, _cargo_feeder_share);
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CargoPacket *cp = new CargoPacket(_cargo_count, _cargo_periods, _cargo_source, INVALID_STATION, _cargo_source_xy, _cargo_feeder_share);
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v->cargo.Append(cp);
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}
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