(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL)
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@@ -30,7 +30,7 @@ public:
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/* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) {};
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/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) {};
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/* virtual */ int BufferSize(int width, int height) { return 0; };
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/* virtual */ void PaletteAnimate(uint start, uint count) { };
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/* virtual */ void PaletteAnimate(const Palette &palette) { };
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/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation() { return Blitter::PALETTE_ANIMATION_NONE; };
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/* virtual */ const char *GetName() { return "null"; }
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