Use VCF_IMAGE_REFRESH_NEXT for ground vehicle VCF_REDRAW_ON_SPEED_CHANGE
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@@ -399,11 +399,23 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
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SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, WID_VV_START_STOP);
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this->gcache.last_speed = this->cur_speed;
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if (HasBit(this->vcache.cached_veh_flags, VCF_REDRAW_ON_SPEED_CHANGE) && !_settings_client.gui.disable_vehicle_image_update) {
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this->InvalidateImageCacheOfChain();
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this->RefreshImageCacheOfChain();
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}
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}
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}
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/**
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* Refresh cached image of all vehicles in the chain (after the current vehicle)
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*/
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inline void RefreshImageCacheOfChain()
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{
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ClrBit(this->vcache.cached_veh_flags, VCF_REDRAW_ON_SPEED_CHANGE);
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ClrBit(this->vcache.cached_veh_flags, VCF_REDRAW_ON_TRIGGER);
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for (Vehicle *u = this; u != nullptr; u = u->Next()) {
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SetBit(this->vcache.cached_veh_flags, VCF_IMAGE_REFRESH_NEXT);
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}
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}
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protected:
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/**
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* Update the speed of the vehicle.
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