(svn r26747) -Feature: [NewGRF] Advanced visual effects with multiple effect sprites independent of spawning model.

This commit is contained in:
frosch
2014-08-17 14:53:11 +00:00
parent 156fed1b61
commit e704ab3921
3 changed files with 70 additions and 3 deletions

View File

@@ -87,6 +87,7 @@ enum VisualEffect {
VE_TYPE_ELECTRIC = 3, ///< Electric sparks
VE_DISABLE_EFFECT = 6, ///< Flag to disable visual effect
VE_ADVANCED_EFFECT = VE_DISABLE_EFFECT, ///< Flag for advanced effects
VE_DISABLE_WAGON_POWER = 7, ///< Flag to disable wagon power
VE_DEFAULT = 0xFF, ///< Default value to indicate that visual effect should be based on engine class