(svn r26747) -Feature: [NewGRF] Advanced visual effects with multiple effect sprites independent of spawning model.
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@@ -87,6 +87,7 @@ enum VisualEffect {
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VE_TYPE_ELECTRIC = 3, ///< Electric sparks
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VE_DISABLE_EFFECT = 6, ///< Flag to disable visual effect
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VE_ADVANCED_EFFECT = VE_DISABLE_EFFECT, ///< Flag for advanced effects
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VE_DISABLE_WAGON_POWER = 7, ///< Flag to disable wagon power
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VE_DEFAULT = 0xFF, ///< Default value to indicate that visual effect should be based on engine class
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