(svn r17131) -Codechange: apply coding style to some switch statements
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@@ -439,7 +439,7 @@ static void HeightMapSineTransform(height_t h_min, height_t h_max)
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/* Transform height into 0..1 space */
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fheight = (double)(*h - h_min) / (double)(h_max - h_min);
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/* Apply sine transform depending on landscape type */
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switch(_settings_game.game_creation.landscape) {
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switch (_settings_game.game_creation.landscape) {
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case LT_TOYLAND:
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case LT_TEMPERATE:
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/* Move and scale 0..1 into -1..+1 */
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