(svn r10132) -Codechange: split out the last direct video-buffer read access to the blitter-layer
-Add: added a new renderer and blitter to make room for some optimized bpp -Fix: fill the alpha channel in the grf-spriteloader
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@@ -10,6 +10,10 @@ void Blitter_Null::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel
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{
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}
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void Blitter_Null::DrawColorMappingRect(void *dst, int width, int height, int pal)
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{
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}
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Sprite *Blitter_Null::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
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{
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Sprite *dest_sprite;
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