Merge branch 'master' into jgrpp
# Conflicts: # src/aircraft_cmd.cpp # src/autoreplace_cmd.cpp # src/pathfinder/follow_track.hpp # src/pathfinder/yapf/yapf_rail.cpp # src/saveload/afterload.cpp # src/saveload/saveload.cpp # src/script/api/ai/ai_station.hpp.sq # src/script/api/game/game_station.hpp.sq # src/script/api/script_station.hpp # src/track_func.h # src/vehicle_base.h
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@@ -252,7 +252,7 @@ void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoff
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* @param flags type of operation.
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* @param e the engine to build.
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* @param data unused.
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* @param ret[out] the vehicle that has been built.
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* @param[out] ret the vehicle that has been built.
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* @return the cost of this operation or an error.
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*/
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CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
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@@ -649,6 +649,13 @@ static int UpdateAircraftSpeed(Aircraft *v, uint speed_limit = SPEED_LIMIT_NONE,
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* and take-off speeds being too low. */
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speed_limit *= _settings_game.vehicle.plane_speed;
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/* adjust speed for broken vehicles */
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if (v->breakdown_ctr == 1 && v->breakdown_type == BREAKDOWN_AIRCRAFT_SPEED) {
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const uint broken_speed = v->breakdown_severity << 3;
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if (broken_speed < speed_limit) hard_limit = false;
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speed_limit = min(speed_limit, broken_speed);
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}
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if (v->vcache.cached_max_speed < speed_limit) {
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if (v->cur_speed < speed_limit) hard_limit = false;
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speed_limit = v->vcache.cached_max_speed;
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@@ -668,9 +675,6 @@ static int UpdateAircraftSpeed(Aircraft *v, uint speed_limit = SPEED_LIMIT_NONE,
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spd = min(v->cur_speed + (spd >> 8) + (v->subspeed < t), speed_limit);
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/* adjust speed for broken vehicles */
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if (v->breakdown_ctr == 1 && v->breakdown_type == BREAKDOWN_AIRCRAFT_SPEED) spd = min(v->breakdown_severity << 3, spd);
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/* updates statusbar only if speed have changed to save CPU time */
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if (spd != v->cur_speed) {
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v->cur_speed = spd;
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@@ -708,9 +712,9 @@ int GetTileHeightBelowAircraft(const Vehicle *v)
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* When the maximum is reached the vehicle should consider descending.
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* When the minimum is reached the vehicle should consider ascending.
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*
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* @param v The vehicle to get the flight levels for.
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* @param [out] min_level The minimum bounds for flight level.
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* @param [out] max_level The maximum bounds for flight level.
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* @param v The vehicle to get the flight levels for.
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* @param[out] min_level The minimum bounds for flight level.
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* @param[out] max_level The maximum bounds for flight level.
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*/
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void GetAircraftFlightLevelBounds(const Vehicle *v, int *min_level, int *max_level)
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{
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@@ -742,7 +746,7 @@ void GetAircraftFlightLevelBounds(const Vehicle *v, int *min_level, int *max_lev
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/**
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* Gets the maximum 'flight level' for the holding pattern of the aircraft,
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* in pixels 'z_pos' 0, depending on terrain below..
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* in pixels 'z_pos' 0, depending on terrain below.
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*
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* @param v The aircraft that may or may not need to decrease its altitude.
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* @return Maximal aircraft holding altitude, while in normal flight, in pixels.
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@@ -1964,7 +1968,7 @@ static bool FreeTerminal(Aircraft *v, byte i, byte last_terminal)
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/**
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* Get the number of terminals at the airport.
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* @param afc Airport description.
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* @param apc Airport description.
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* @return Number of terminals.
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*/
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static uint GetNumTerminals(const AirportFTAClass *apc)
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