Merge branch 'master' into jgrpp

# Conflicts:
#	src/aircraft_cmd.cpp
#	src/autoreplace_cmd.cpp
#	src/pathfinder/follow_track.hpp
#	src/pathfinder/yapf/yapf_rail.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.cpp
#	src/script/api/ai/ai_station.hpp.sq
#	src/script/api/game/game_station.hpp.sq
#	src/script/api/script_station.hpp
#	src/track_func.h
#	src/vehicle_base.h
This commit is contained in:
Jonathan G Rennison
2018-11-05 12:53:36 +00:00
208 changed files with 1329 additions and 686 deletions

View File

@@ -33,7 +33,6 @@ extern void ChangeVehicleViewWindow(VehicleID from_index, VehicleID to_index);
* Figure out if two engines got at least one type of cargo in common (refitting if needed)
* @param engine_a one of the EngineIDs
* @param engine_b the other EngineID
* @param type the type of the engines
* @return true if they can both carry the same type of cargo (or at least one of them got no capacity at all)
*/
static bool EnginesHaveCargoInCommon(EngineID engine_a, EngineID engine_b)
@@ -239,7 +238,7 @@ static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type, bool
* @param c The vehicle's owner (it's faster to forward the pointer than refinding it)
* @param always_replace Always replace, even if not old.
* @param same_type_only Only replace with same engine type.
* @param [out] e the EngineID of the replacement. INVALID_ENGINE if no replacement is found
* @param[out] e the EngineID of the replacement. INVALID_ENGINE if no replacement is found
* @return Error if the engine to build is not available
*/
static CommandCost GetNewEngineType(const Vehicle *v, const Company *c, bool always_replace, bool same_type_only, EngineID &e)