Merge branch 'master' into jgrpp
# Conflicts: # src/aircraft_cmd.cpp # src/autoreplace_cmd.cpp # src/pathfinder/follow_track.hpp # src/pathfinder/yapf/yapf_rail.cpp # src/saveload/afterload.cpp # src/saveload/saveload.cpp # src/script/api/ai/ai_station.hpp.sq # src/script/api/game/game_station.hpp.sq # src/script/api/script_station.hpp # src/track_func.h # src/vehicle_base.h
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@@ -779,7 +779,7 @@ uint VehicleCargoList::Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList:
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* Returns reserved cargo to the station and removes it from the cache.
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* @param max_move Maximum amount of cargo to move.
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* @param dest Station the cargo is returned to.
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* @param ID of next the station the cargo wants to go next.
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* @param next ID of the next station the cargo wants to go to.
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* @return Amount of cargo actually returned.
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*/
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uint VehicleCargoList::Return(uint max_move, StationCargoList *dest, StationID next)
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@@ -846,7 +846,7 @@ uint VehicleCargoList::Truncate(uint max_move)
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* @param dest List to prepend the cargo to.
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* @param avoid Station to exclude from routing and current next hop of packets to reroute.
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* @param avoid2 Additional station to exclude from routing.
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* @oaram ge GoodsEntry to get the routing info from.
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* @param ge GoodsEntry to get the routing info from.
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*/
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uint VehicleCargoList::Reroute(uint max_move, VehicleCargoList *dest, StationID avoid, StationID avoid2, const GoodsEntry *ge)
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{
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@@ -1037,7 +1037,7 @@ uint StationCargoList::Load(uint max_move, VehicleCargoList *dest, TileIndex loa
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* @param dest List to append the cargo to.
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* @param avoid Station to exclude from routing and current next hop of packets to reroute.
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* @param avoid2 Additional station to exclude from routing.
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* @oaram ge GoodsEntry to get the routing info from.
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* @param ge GoodsEntry to get the routing info from.
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*/
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uint StationCargoList::Reroute(uint max_move, StationCargoList *dest, StationID avoid, StationID avoid2, const GoodsEntry *ge)
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{
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