Merge branch 'master' into jgrpp
# Conflicts: # src/aircraft_cmd.cpp # src/autoreplace_cmd.cpp # src/pathfinder/follow_track.hpp # src/pathfinder/yapf/yapf_rail.cpp # src/saveload/afterload.cpp # src/saveload/saveload.cpp # src/script/api/ai/ai_station.hpp.sq # src/script/api/game/game_station.hpp.sq # src/script/api/script_station.hpp # src/track_func.h # src/vehicle_base.h
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@@ -337,7 +337,7 @@ public:
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uint16 load_unload_ticks; ///< Ticks to wait before starting next cycle.
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GroupID group_id; ///< Index of group Pool array
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byte subtype; ///< subtype (Filled with values from #EffectVehicles/#TrainSubTypes/#AircraftSubTypes)
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byte subtype; ///< subtype (Filled with values from #AircraftSubType/#DisasterSubType/#EffectVehicleType/#GroundVehicleSubtypeFlags)
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DirectionByte cur_image_valid_dir; ///< NOSAVE: direction for which cur_image does not need to be regenerated on the next tick
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NewGRFCache grf_cache; ///< Cache of often used calculated NewGRF values
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@@ -452,7 +452,7 @@ public:
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/**
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* Gets the sprite to show for the given direction
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* @param direction the direction the vehicle is facing
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* @param [out] result Vehicle sprite sequence.
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* @param[out] result Vehicle sprite sequence.
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*/
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virtual void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const { result->Clear(); }
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