diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp index 4434eb6313..9a0c06d147 100644 --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -564,23 +564,10 @@ CommandCost CmdPlantTree(TileIndex end_tile, DoCommandFlag flags, uint32 p1, uin TileIndex tile = *iter; switch (GetTileType(tile)) { case MP_TREES: { - bool grow_existing_tree_instead = false; - /* no more space for trees? */ - if (_settings_game.game_creation.tree_placer == TP_PERFECT) { - if (GetTreeCount(tile) >= 4 || ((GetTreeType(tile) != TREE_CACTUS) && ((int)GetTreeCount(tile) >= MaxTreeCount(tile)))) { - if (GetTreeGrowth(tile) < 3) { - grow_existing_tree_instead = true; - } else { - msg = STR_ERROR_TREE_ALREADY_HERE; - continue; - } - } - } else { - if (GetTreeCount(tile) == 4) { - msg = STR_ERROR_TREE_ALREADY_HERE; - continue; - } + if (GetTreeCount(tile) == 4) { + msg = STR_ERROR_TREE_ALREADY_HERE; + continue; } /* Test tree limit. */ @@ -590,11 +577,7 @@ CommandCost CmdPlantTree(TileIndex end_tile, DoCommandFlag flags, uint32 p1, uin } if (flags & DC_EXEC) { - if (grow_existing_tree_instead) { - SetTreeGrowth(tile, 3); - } else { - AddTreeCount(tile, 1); - } + AddTreeCount(tile, 1); MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE_NON_VEG); if (c != nullptr) c->tree_limit -= 1 << 16; }