Change: [Network] Update server's NetworkServerGameInfo only when needed

Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators.
This commit is contained in:
rubidium42
2021-05-05 19:21:12 +02:00
committed by rubidium42
parent 72bd62fd70
commit e7581fd42d
8 changed files with 42 additions and 13 deletions

View File

@@ -94,6 +94,7 @@ const char *GetNetworkRevisionString();
bool IsNetworkCompatibleVersion(const char *other);
void CheckGameCompatibility(NetworkGameInfo &ngi);
void FillStaticNetworkServerGameInfo();
const NetworkServerGameInfo *GetCurrentNetworkServerGameInfo();
void DeserializeGRFIdentifier(Packet *p, GRFIdentifier *grf);