Change: [Network] Update server's NetworkServerGameInfo only when needed
Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators.
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@@ -68,6 +68,7 @@ void NetworkServerDailyLoop();
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void NetworkServerMonthlyLoop();
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void NetworkServerYearlyLoop();
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void NetworkServerSendConfigUpdate();
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void NetworkServerUpdateGameInfo();
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void NetworkServerShowStatusToConsole();
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bool NetworkServerStart();
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void NetworkServerNewCompany(const Company *company, NetworkClientInfo *ci);
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