Change: [Network] Update server's NetworkServerGameInfo only when needed

Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators.
This commit is contained in:
rubidium42
2021-05-05 19:21:12 +02:00
committed by rubidium42
parent 72bd62fd70
commit e7581fd42d
8 changed files with 42 additions and 13 deletions

View File

@@ -1992,6 +1992,12 @@ void NetworkServerSendConfigUpdate()
}
}
/** Update the server's NetworkServerGameInfo due to changes in settings. */
void NetworkServerUpdateGameInfo()
{
if (_network_server) FillStaticNetworkServerGameInfo();
}
/**
* Tell that a particular company is (not) passworded.
* @param company_id The company that got/removed the password.