Change: [Network] Update server's NetworkServerGameInfo only when needed

Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators.
This commit is contained in:
rubidium42
2021-05-05 19:21:12 +02:00
committed by rubidium42
parent 72bd62fd70
commit e7581fd42d
8 changed files with 42 additions and 13 deletions

View File

@@ -1416,6 +1416,7 @@ static bool UpdateServerPassword(int32 p1)
_settings_client.network.server_password[0] = '\0';
}
NetworkServerUpdateGameInfo();
return true;
}
@@ -1430,6 +1431,7 @@ static bool UpdateRconPassword(int32 p1)
static bool UpdateClientConfigValues(int32 p1)
{
NetworkServerUpdateGameInfo();
if (_network_server) NetworkServerSendConfigUpdate();
return true;