Change: [Network] Update server's NetworkServerGameInfo only when needed

Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators.
This commit is contained in:
rubidium42
2021-05-05 19:21:12 +02:00
committed by rubidium42
parent 72bd62fd70
commit e7581fd42d
8 changed files with 42 additions and 13 deletions

View File

@@ -3962,6 +3962,7 @@ type = SLE_STRB
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
guiflags = SGF_NETWORK_ONLY
def = nullptr
proc = UpdateClientConfigValues
cat = SC_BASIC
[SDTC_STR]
@@ -4029,6 +4030,7 @@ guiflags = SGF_NETWORK_ONLY
def = 25
min = 2
max = MAX_CLIENTS
proc = UpdateClientConfigValues
cat = SC_BASIC
[SDTC_VAR]