(svn r1144) Don't rely on sizeof() to determine the map size, use MapSize() instead

This commit is contained in:
tron
2004-12-17 09:01:24 +00:00
parent 52685ad50c
commit e75954a7ab
4 changed files with 34 additions and 29 deletions

View File

@@ -480,19 +480,20 @@ void RunTileLoop()
void InitializeLandscape()
{
uint map_size = MapSize();
int i;
memset(_map_owner, OWNER_NONE, sizeof(_map_owner));
memset(_map2, 0, sizeof(_map2));
memset(_map3_lo, 0, sizeof(_map3_lo));
memset(_map3_hi, 0, sizeof(_map3_hi));
memset(_map_extra_bits, 0, sizeof(_map_extra_bits));
memset(_map_type_and_height, MP_WATER << 4, sizeof(_map_type_and_height));
memset(_map_owner, OWNER_NONE, map_size);
memset(_map2, 0, map_size);
memset(_map3_lo, 0, map_size);
memset(_map3_hi, 0, map_size);
memset(_map_extra_bits, 0, map_size / 4);
memset(_map_type_and_height, MP_WATER << 4, map_size);
for(i=0; i!=TILES_Y-1; i++)
memset(_map_type_and_height + i*TILES_X, 0, TILES_X-1);
memset(_map5, 3, sizeof(_map5));
memset(_map5, 3, map_size);
}
void ConvertGroundTilesIntoWaterTiles()