(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.

This commit is contained in:
rubidium
2008-05-29 15:13:28 +00:00
parent 48e20d8012
commit e7a501100a
95 changed files with 915 additions and 880 deletions

View File

@@ -1570,21 +1570,21 @@ static void AiStateWantNewRoute(Player *p)
for (;;) {
r = (uint16)Random();
if (_settings.ai.ai_disable_veh_train &&
_settings.ai.ai_disable_veh_roadveh &&
_settings.ai.ai_disable_veh_aircraft &&
_settings.ai.ai_disable_veh_ship) {
if (_settings_game.ai.ai_disable_veh_train &&
_settings_game.ai.ai_disable_veh_roadveh &&
_settings_game.ai.ai_disable_veh_aircraft &&
_settings_game.ai.ai_disable_veh_ship) {
return;
}
if (r < 0x7626) {
if (_settings.ai.ai_disable_veh_train) continue;
if (_settings_game.ai.ai_disable_veh_train) continue;
AiWantTrainRoute(p);
} else if (r < 0xC4EA) {
if (_settings.ai.ai_disable_veh_roadveh) continue;
if (_settings_game.ai.ai_disable_veh_roadveh) continue;
AiWantRoadRoute(p);
} else if (r < 0xD89B) {
if (_settings.ai.ai_disable_veh_aircraft) continue;
if (_settings_game.ai.ai_disable_veh_aircraft) continue;
AiWantAircraftRoute(p);
} else {
/* Ships are not implemented in this (broken) AI */
@@ -1603,7 +1603,7 @@ static void AiStateWantNewRoute(Player *p)
static bool AiCheckTrackResources(TileIndex tile, const AiDefaultBlockData *p, byte cargo)
{
uint rad = (_settings.station.modified_catchment) ? CA_TRAIN : CA_UNMODIFIED;
uint rad = (_settings_game.station.modified_catchment) ? CA_TRAIN : CA_UNMODIFIED;
for (; p->mode != 4; p++) {
AcceptedCargo values;
@@ -2550,7 +2550,7 @@ handle_nocash:
bool is_pass = (
_players_ai[p->index].cargo_type == CT_PASSENGERS ||
_players_ai[p->index].cargo_type == CT_MAIL ||
(_settings.game_creation.landscape == LT_TEMPERATE && _players_ai[p->index].cargo_type == CT_VALUABLES)
(_settings_game.game_creation.landscape == LT_TEMPERATE && _players_ai[p->index].cargo_type == CT_VALUABLES)
);
Order order;
@@ -2599,7 +2599,7 @@ static bool AiCheckRoadResources(TileIndex tile, const AiDefaultBlockData *p, by
uint values[NUM_CARGO];
int rad;
if (_settings.station.modified_catchment) {
if (_settings_game.station.modified_catchment) {
rad = CA_TRUCK; // Same as CA_BUS at the moment?
} else { // change that at some point?
rad = 4;
@@ -3285,7 +3285,7 @@ static void AiStateBuildRoadVehicles(Player *p)
bool is_pass = (
_players_ai[p->index].cargo_type == CT_PASSENGERS ||
_players_ai[p->index].cargo_type == CT_MAIL ||
(_settings.game_creation.landscape == LT_TEMPERATE && _players_ai[p->index].cargo_type == CT_VALUABLES)
(_settings_game.game_creation.landscape == LT_TEMPERATE && _players_ai[p->index].cargo_type == CT_VALUABLES)
);
Order order;
@@ -3423,7 +3423,7 @@ static bool AiCheckAirportResources(TileIndex tile, const AiDefaultBlockData *p,
const AirportFTAClass* airport = GetAirport(p->attr);
uint w = airport->size_x;
uint h = airport->size_y;
uint rad = _settings.station.modified_catchment ? airport->catchment : (uint)CA_UNMODIFIED;
uint rad = _settings_game.station.modified_catchment ? airport->catchment : (uint)CA_UNMODIFIED;
if (cargo & 0x80) {
GetProductionAroundTiles(values, tile2, w, h, rad);
@@ -3975,7 +3975,7 @@ void AiDoGameLoop(Player *p)
// to the patch-setting
// Also, it takes into account the setting if the service-interval is in days
// or in %
_ai_service_interval = _settings.vehicle.servint_ispercent ? 80 : 180;
_ai_service_interval = _settings_game.vehicle.servint_ispercent ? 80 : 180;
if (IsHumanPlayer(_current_player)) return;