(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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@@ -507,7 +507,7 @@ static int DrawRailWagonPurchaseInfo(int x, int y, EngineID engine_number, const
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y += 10;
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/* Wagon speed limit, displayed if above zero */
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if (_settings.vehicle.wagon_speed_limits) {
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if (_settings_game.vehicle.wagon_speed_limits) {
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uint max_speed = GetEngineProperty(engine_number, 0x09, rvi->max_speed);
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if (max_speed > 0) {
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SetDParam(0, max_speed * 10 / 16);
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@@ -545,7 +545,7 @@ static int DrawRailEnginePurchaseInfo(int x, int y, EngineID engine_number, cons
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y += 10;
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/* Max tractive effort - not applicable if old acceleration or maglev */
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if (_settings.vehicle.realistic_acceleration && rvi->railtype != RAILTYPE_MAGLEV) {
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if (_settings_game.vehicle.realistic_acceleration && rvi->railtype != RAILTYPE_MAGLEV) {
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SetDParam(0, ((weight << multihead) * 10 * GetEngineProperty(engine_number, 0x1F, rvi->tractive_effort)) / 256);
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DrawString(x, y, STR_PURCHASE_INFO_MAX_TE, TC_FROMSTRING);
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y += 10;
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