(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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@@ -77,7 +77,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER)
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_network_game_info.game_date = _date;
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_network_game_info.map_width = MapSizeX();
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_network_game_info.map_height = MapSizeY();
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_network_game_info.map_set = _settings.game_creation.landscape;
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_network_game_info.map_set = _settings_game.game_creation.landscape;
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_network_game_info.companies_on = ActivePlayerCount();
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_network_game_info.spectators_on = NetworkSpectatorCount();
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_network_game_info.grfconfig = _grfconfig;
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