(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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@@ -1123,7 +1123,7 @@ void CommitRailVehListOrderChanges()
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/* Populate map with current list positions */
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Engine *e;
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FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
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if (!_settings.vehicle.dynamic_engines || e->grffile == source_e->grffile) {
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if (!_settings_game.vehicle.dynamic_engines || e->grffile == source_e->grffile) {
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if (e->internal_id == target) target_e = e;
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lptr_map[e->list_position] = e;
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}
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