(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.

This commit is contained in:
rubidium
2008-05-29 15:13:28 +00:00
parent 48e20d8012
commit e7a501100a
95 changed files with 915 additions and 880 deletions

View File

@@ -197,7 +197,7 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> {
inline uint16 MaxTownNoise() const {
if (this->population == 0) return 0; // no population? no noise
return ((this->population / _settings.economy.town_noise_population[_settings.difficulty.town_council_tolerance]) + 3);
return ((this->population / _settings_game.economy.town_noise_population[_settings_game.difficulty.town_council_tolerance]) + 3);
}
};
@@ -207,7 +207,7 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> {
*/
inline TownLayout Town::GetActiveLayout() const
{
return (_settings.economy.town_layout == TL_RANDOM) ? this->layout : _settings.economy.town_layout;
return (_settings_game.economy.town_layout == TL_RANDOM) ? this->layout : _settings_game.economy.town_layout;
}
struct HouseSpec {