(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.

This commit is contained in:
rubidium
2008-05-29 15:13:28 +00:00
parent 48e20d8012
commit e7a501100a
95 changed files with 915 additions and 880 deletions

View File

@@ -79,7 +79,7 @@ uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t)
TownActions buttons = TACT_NONE;
/* Spectators and unwanted have no options */
if (pid != PLAYER_SPECTATOR && !(_settings.economy.bribe && t->unwanted[pid])) {
if (pid != PLAYER_SPECTATOR && !(_settings_game.economy.bribe && t->unwanted[pid])) {
/* Things worth more than this are not shown */
Money avail = GetPlayer(pid)->player_money + _price.station_value * 200;
@@ -91,11 +91,11 @@ uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t)
const TownActions cur = (TownActions)(1 << i);
/* Is the player not able to bribe ? */
if (cur == TACT_BRIBE && (!_settings.economy.bribe || t->ratings[pid] >= RATING_BRIBE_MAXIMUM))
if (cur == TACT_BRIBE && (!_settings_game.economy.bribe || t->ratings[pid] >= RATING_BRIBE_MAXIMUM))
continue;
/* Is the player not able to buy exclusive rights ? */
if (cur == TACT_BUY_RIGHTS && !_settings.economy.exclusive_rights)
if (cur == TACT_BUY_RIGHTS && !_settings_game.economy.exclusive_rights)
continue;
/* Is the player not able to build a statue ? */
@@ -316,7 +316,7 @@ public:
}
/* Space required for showing noise level information */
if (_settings.economy.station_noise_level) {
if (_settings_game.economy.station_noise_level) {
ResizeWindowForWidget(this, TVW_INFOPANEL, 0, 10);
}
@@ -346,7 +346,7 @@ public:
this->DrawViewport();
/* only show the town noise, if the noise option is activated. */
if (_settings.economy.station_noise_level) {
if (_settings_game.economy.station_noise_level) {
SetDParam(0, this->town->noise_reached);
SetDParam(1, this->town->MaxTownNoise());
DrawString(2, 137, STR_NOISE_IN_TOWN, 0);
@@ -388,7 +388,7 @@ public:
/* Called when setting station noise have changed, in order to resize the window */
this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
if (_settings.economy.station_noise_level) { // adjust depending
if (_settings_game.economy.station_noise_level) { // adjust depending
if (this->height == 150) { // window is smaller, needs to be bigger
ResizeWindowForWidget(this, TVW_INFOPANEL, 0, 10);
}