(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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@@ -124,7 +124,7 @@ static void TrainDetailsCargoTab(const Vehicle *v, int x, int y)
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SetDParam(0, v->cargo_type);
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SetDParam(1, v->cargo.Count());
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SetDParam(2, v->cargo.Source());
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SetDParam(3, _settings.vehicle.freight_trains);
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SetDParam(3, _settings_game.vehicle.freight_trains);
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str = FreightWagonMult(v->cargo_type) > 1 ? STR_FROM_MULT : STR_8813_FROM;
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}
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DrawString(x, y, str, TC_FROMSTRING);
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@@ -150,7 +150,7 @@ static void TrainDetailsCapacityTab(const Vehicle *v, int x, int y)
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if (v->cargo_cap != 0) {
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SetDParam(0, v->cargo_type);
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SetDParam(1, v->cargo_cap);
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SetDParam(2, _settings.vehicle.freight_trains);
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SetDParam(2, _settings_game.vehicle.freight_trains);
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DrawString(x, y, FreightWagonMult(v->cargo_type) > 1 ? STR_CAPACITY_MULT : STR_013F_CAPACITY, TC_FROMSTRING);
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}
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}
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@@ -249,7 +249,7 @@ void DrawTrainDetails(const Vehicle *v, int x, int y, int vscroll_pos, uint16 vs
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SetDParam(1, act_cargo[i]); // {CARGO} #2
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SetDParam(2, i); // {SHORTCARGO} #1
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SetDParam(3, max_cargo[i]); // {SHORTCARGO} #2
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SetDParam(4, _settings.vehicle.freight_trains);
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SetDParam(4, _settings_game.vehicle.freight_trains);
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DrawString(x, y + 2, FreightWagonMult(i) > 1 ? STR_TOTAL_CAPACITY_MULT : STR_TOTAL_CAPACITY, TC_FROMSTRING);
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}
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}
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