(svn r21697) -Codechange: use GetGameSettings() in a few more places to enhance readability

This commit is contained in:
yexo
2011-01-02 12:52:37 +00:00
parent b6680625d3
commit e7b57edfe6
2 changed files with 3 additions and 3 deletions

View File

@@ -338,7 +338,7 @@ int AIInfo::GetSettingDefaultValue(const char *name) const
for (AIConfigItemList::const_iterator it = this->config_list.begin(); it != this->config_list.end(); it++) {
if (strcmp((*it).name, name) != 0) continue;
/* The default value depends on the difficulty level */
switch ((_game_mode == GM_MENU) ? _settings_newgame.difficulty.diff_level : _settings_game.difficulty.diff_level) {
switch (GetGameSettings().difficulty.diff_level) {
case 0: return (*it).easy_value;
case 1: return (*it).medium_value;
case 2: return (*it).hard_value;