(svn r21697) -Codechange: use GetGameSettings() in a few more places to enhance readability
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@@ -338,7 +338,7 @@ int AIInfo::GetSettingDefaultValue(const char *name) const
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for (AIConfigItemList::const_iterator it = this->config_list.begin(); it != this->config_list.end(); it++) {
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if (strcmp((*it).name, name) != 0) continue;
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/* The default value depends on the difficulty level */
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switch ((_game_mode == GM_MENU) ? _settings_newgame.difficulty.diff_level : _settings_game.difficulty.diff_level) {
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switch (GetGameSettings().difficulty.diff_level) {
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case 0: return (*it).easy_value;
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case 1: return (*it).medium_value;
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case 2: return (*it).hard_value;
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