(svn r21654) -Add: [NoAI] AITown::IsCity() so AIs can find out which towns grow faster than others (Lord Aro)
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@@ -71,6 +71,7 @@ void SQAITown_Register(Squirrel *engine)
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SQAITown.DefSQStaticMethod(engine, &AITown::GetDistanceSquareToTile, "GetDistanceSquareToTile", 3, ".ii");
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SQAITown.DefSQStaticMethod(engine, &AITown::IsWithinTownInfluence, "IsWithinTownInfluence", 3, ".ii");
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SQAITown.DefSQStaticMethod(engine, &AITown::HasStatue, "HasStatue", 2, ".i");
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SQAITown.DefSQStaticMethod(engine, &AITown::IsCity, "IsCity", 2, ".i");
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SQAITown.DefSQStaticMethod(engine, &AITown::GetRoadReworkDuration, "GetRoadReworkDuration", 2, ".i");
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SQAITown.DefSQStaticMethod(engine, &AITown::GetExclusiveRightsCompany, "GetExclusiveRightsCompany", 2, ".i");
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SQAITown.DefSQStaticMethod(engine, &AITown::GetExclusiveRightsDuration, "GetExclusiveRightsDuration", 2, ".i");
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