Codechange: If something is a vector of strings, use a vector of strings instead of an AutoFreeSmallVector.

This commit is contained in:
Michael Lutz
2019-04-02 21:31:33 +02:00
parent c7b9987d08
commit e804173595
15 changed files with 94 additions and 104 deletions

View File

@@ -129,14 +129,14 @@ static const SaveLoad _game_language_string[] = {
SLE_END()
};
static void SaveReal_GSTR(LanguageStrings *ls)
static void SaveReal_GSTR(const LanguageStrings *ls)
{
_game_saveload_string = ls->language;
_game_saveload_strings = (uint)ls->lines.size();
SlObject(NULL, _game_language_header);
for (uint i = 0; i < _game_saveload_strings; i++) {
_game_saveload_string = ls->lines[i];
for (const auto &i : ls->lines) {
_game_saveload_string = i.c_str();
SlObject(NULL, _game_language_string);
}
}
@@ -153,7 +153,7 @@ static void Load_GSTR()
std::unique_ptr<LanguageStrings> ls(new LanguageStrings(_game_saveload_string != NULL ? _game_saveload_string : ""));
for (uint i = 0; i < _game_saveload_strings; i++) {
SlObject(NULL, _game_language_string);
ls->lines.push_back(stredup(_game_saveload_string != NULL ? _game_saveload_string : ""));
ls->lines.emplace_back(_game_saveload_string != NULL ? _game_saveload_string : "");
}
_current_data->raw_strings.push_back(std::move(ls));