(svn r17369) -Codechange: make the depot, group and industry GUIs use the scrollbar wrappers

This commit is contained in:
rubidium
2009-09-02 07:36:39 +00:00
parent 9442334163
commit e80d296638
3 changed files with 57 additions and 57 deletions

View File

@@ -278,7 +278,7 @@ struct DepotWindow : Window {
free_wagon = u->IsFreeWagon();
uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0;
DrawTrainImage(u, x + 24 + x_space, sprite_y - 1, this->sel, this->hscroll.cap - x_space, this->hscroll.pos);
DrawTrainImage(u, x + 24 + x_space, sprite_y - 1, this->sel, this->hscroll.GetCapacity() - x_space, this->hscroll.GetPosition());
/* Number of wagons relative to a standard length wagon (rounded up) */
SetDParam(0, (u->tcache.cached_total_length + 7) / 8);
@@ -349,10 +349,10 @@ struct DepotWindow : Window {
max_width = max(max_width, width);
}
/* Always have 1 empty row, so people can change the setting of the train */
SetVScrollCount(this, this->vehicle_list.Length() + this->wagon_list.Length() + 1);
SetHScrollCount(this, max_width);
this->vscroll.SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1);
this->hscroll.SetCount(max_width);
} else {
SetVScrollCount(this, (this->vehicle_list.Length() + this->hscroll.cap - 1) / this->hscroll.cap);
this->vscroll.SetCount((this->vehicle_list.Length() + this->hscroll.GetCapacity() - 1) / this->hscroll.GetCapacity());
}
/* locate the depot struct */
@@ -367,7 +367,7 @@ struct DepotWindow : Window {
this->DrawWidgets();
uint16 num = this->vscroll.pos * boxes_in_each_row;
uint16 num = this->vscroll.GetPosition() * boxes_in_each_row;
maxval = min(this->vehicle_list.Length(), num + (rows_in_display * boxes_in_each_row));
for (x = 2, y = 15; num < maxval; y += this->resize.step_height, x = 2) { // Draw the rows
@@ -380,7 +380,7 @@ struct DepotWindow : Window {
}
}
maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll.pos * boxes_in_each_row) + (rows_in_display * boxes_in_each_row));
maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll.GetPosition() * boxes_in_each_row) + (rows_in_display * boxes_in_each_row));
/* draw the train wagons, that do not have an engine in front */
for (; num < maxval; num++, y += 14) {
@@ -413,15 +413,15 @@ struct DepotWindow : Window {
} else {
xt = x / this->resize.step_width;
xm = x % this->resize.step_width;
if (xt >= this->hscroll.cap) return MODE_ERROR;
if (xt >= this->hscroll.GetCapacity()) return MODE_ERROR;
ym = (y - 14) % this->resize.step_height;
}
row = (y - 14) / this->resize.step_height;
if (row >= this->vscroll.cap) return MODE_ERROR;
if (row >= this->vscroll.GetCapacity()) return MODE_ERROR;
pos = ((row + this->vscroll.pos) * boxes_in_each_row) + xt;
pos = ((row + this->vscroll.GetPosition()) * boxes_in_each_row) + xt;
if ((int)(this->vehicle_list.Length() + this->wagon_list.Length()) <= pos) {
if (this->type == VEH_TRAIN) {
@@ -435,7 +435,7 @@ struct DepotWindow : Window {
if ((int)this->vehicle_list.Length() > pos) {
*veh = this->vehicle_list[pos];
skip = this->hscroll.pos;
skip = this->hscroll.GetPosition();
} else {
pos -= this->vehicle_list.Length();
*veh = this->wagon_list[pos];
@@ -657,8 +657,8 @@ struct DepotWindow : Window {
/* Resize the window according to the vehicle type */
/* Set the number of blocks in each direction */
this->vscroll.cap = _resize_cap[type][0];
this->hscroll.cap = _resize_cap[type][1];
this->vscroll.SetCapacity(_resize_cap[type][0]);
this->hscroll.SetCapacity(_resize_cap[type][1]);
/* Set the block size */
this->resize.step_width = _block_sizes[type][0];
@@ -666,8 +666,8 @@ struct DepotWindow : Window {
/* Enlarge the window to fit with the selected number of blocks of the selected size */
ResizeWindow(this,
_block_sizes[type][0] * this->hscroll.cap,
_block_sizes[type][1] * this->vscroll.cap);
_block_sizes[type][0] * this->hscroll.GetCapacity(),
_block_sizes[type][1] * this->vscroll.GetCapacity());
if (type == VEH_TRAIN) {
/* Make space for the horizontal scrollbar vertically, and the unit
@@ -684,8 +684,8 @@ struct DepotWindow : Window {
this->SetupStringsForDepotWindow(type);
this->widget[DEPOT_WIDGET_MATRIX].data =
(this->vscroll.cap << MAT_ROW_START) // number of rows to draw on the background
+ ((type == VEH_TRAIN ? 1 : this->hscroll.cap) << MAT_COL_START); // number of boxes in each row. Trains always have just one
(this->vscroll.GetCapacity() << MAT_ROW_START) // number of rows to draw on the background
+ ((type == VEH_TRAIN ? 1 : this->hscroll.GetCapacity()) << MAT_COL_START); // number of boxes in each row. Trains always have just one
this->SetWidgetsHiddenState(type != VEH_TRAIN,
@@ -945,9 +945,9 @@ struct DepotWindow : Window {
virtual void OnResize(Point delta)
{
this->vscroll.cap += delta.y / (int)this->resize.step_height;
this->hscroll.cap += delta.x / (int)this->resize.step_width;
this->widget[DEPOT_WIDGET_MATRIX].data = (this->vscroll.cap << MAT_ROW_START) + ((this->type == VEH_TRAIN ? 1 : this->hscroll.cap) << MAT_COL_START);
this->vscroll.UpdateCapacity(delta.y / (int)this->resize.step_height);
this->hscroll.UpdateCapacity(delta.x / (int)this->resize.step_width);
this->widget[DEPOT_WIDGET_MATRIX].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + ((this->type == VEH_TRAIN ? 1 : this->hscroll.GetCapacity()) << MAT_COL_START);
this->ResizeDepotButtons();
}