Merge branch 'signal_tunnels_bridges' into jgrpp
# Conflicts: # src/pbs.cpp # src/saveload/extended_ver_sl.cpp # src/settings_gui.cpp # src/settings_type.h # src/signal.cpp # src/table/settings.ini # src/train_cmd.cpp # src/tunnelbridge.h
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@@ -3351,7 +3351,7 @@ bool AfterLoadGame()
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/* signalled tunnel entrance */
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SignalState state = HasBit(_m[t].m5, 6) ? SIGNAL_STATE_RED : SIGNAL_STATE_GREEN;
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ClrBit(_m[t].m5, 6);
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SetTunnelBridgeSignalState(t, state);
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SetTunnelBridgeEntranceSignalState(t, state);
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}
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}
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}
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@@ -3367,6 +3367,14 @@ bool AfterLoadGame()
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}
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}
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}
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if (SlXvIsFeaturePresent(XSLFI_SIG_TUNNEL_BRIDGE, 1, 5)) {
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/* entrance and exit signal red/green states now have separate bits */
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for (TileIndex t = 0; t < map_size; t++) {
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if (IsTileType(t, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL && IsTunnelBridgeSignalSimulationExit(t)) {
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SetTunnelBridgeExitSignalState(t, HasBit(_me[t].m6, 0) ? SIGNAL_STATE_GREEN : SIGNAL_STATE_RED);
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}
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}
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}
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if (SlXvIsFeatureMissing(XSLFI_CUSTOM_BRIDGE_HEADS)) {
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/* ensure that previously unused custom bridge-head bits are cleared */
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