(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
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@@ -15,7 +15,7 @@ struct AICommand {
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uint32 tile;
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uint32 p1;
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uint32 p2;
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uint32 procc;
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uint32 cmd;
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CommandCallback *callback;
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char *text;
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@@ -47,8 +47,8 @@ void AI_CompanyDied(CompanyID company);
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void AI_RunGameLoop();
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void AI_Initialize();
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void AI_Uninitialize();
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CommandCost AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
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CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback);
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CommandCost AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, const char *text = NULL);
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CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback, const char *text = NULL);
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/** Is it allowed to start a new AI.
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* This function checks some boundries to see if we should launch a new AI.
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