(svn r15148) -Cleanup: Remove the options "competitor start time" and "competitor intelligence" from the difficulty options because they already were unused.
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@@ -951,14 +951,14 @@ static int32 DragSignalsDensityChanged(int32)
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/*
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* A: competitors
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* B: start time in months / 3
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* B: competitor start time. Deprecated since savegame version 110.
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* C: town count (3 = high, 0 = very low)
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* D: industry count (4 = high, 0 = none)
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* E: inital loan (in GBP)
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* F: interest rate
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* G: running costs (0 = low, 2 = high)
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* H: construction speed of competitors (0 = very slow, 4 = very fast)
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* I: intelligence (0-2)
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* I: competitor intelligence. Deprecated since savegame version 110.
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* J: breakdowns (0 = off, 2 = normal)
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* K: subsidy multiplier (0 = 1.5, 3 = 4.0)
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* L: construction cost (0-2)
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@@ -971,10 +971,10 @@ static int32 DragSignalsDensityChanged(int32)
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* S: the difficulty level
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*/
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static const DifficultySettings _default_game_diff[3] = { /*
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A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S*/
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{2, 2, 2, 4, 300000, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0, 0}, ///< easy
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{4, 1, 2, 3, 150000, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1}, ///< medium
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{7, 0, 3, 3, 100000, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2, 2}, ///< hard
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A, C, D, E, F, G, H, J, K, L, M, N, O, P, Q, R, S*/
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{2, 2, 4, 300000, 2, 0, 2, 1, 2, 0, 1, 0, 0, 0, 0, 0, 0}, ///< easy
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{4, 2, 3, 150000, 3, 1, 3, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1}, ///< medium
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{7, 3, 3, 100000, 4, 1, 3, 2, 0, 2, 3, 2, 1, 1, 1, 2, 2}, ///< hard
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};
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void SetDifficultyLevel(int mode, DifficultySettings *gm_opt)
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@@ -1219,14 +1219,14 @@ const SettingDesc _patch_settings[] = {
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/* Saved patch variables. */
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/* Do not ADD or REMOVE something in this "difficulty.XXX" table or before it. It breaks savegame compatability. */
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SDT_CONDVAR(GameSettings, difficulty.max_no_competitors, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 2,0,MAX_COMPANIES-1,1,STR_NULL, DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.competitor_start_time, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 2, 0, 3, 1, STR_6830_IMMEDIATE, DifficultyChange),
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SDT_CONDNULL( 1, 97, 109),
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SDT_CONDVAR(GameSettings, difficulty.number_towns, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 2, 0, 3, 1, STR_NUM_VERY_LOW, DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.number_industries, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 4, 0, 4, 1, STR_NONE, DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.max_loan, SLE_UINT32, 97, SL_MAX_VERSION, 0,NG|CR,300000,100000,500000,50000,STR_NULL, DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.initial_interest, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 2, 2, 4, 1, STR_NULL, DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.vehicle_costs, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 2, 1, STR_6820_LOW, DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.competitor_speed, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 2, 0, 4, 1, STR_681B_VERY_SLOW, DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.competitor_intelligence, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 2, 1, STR_6820_LOW, DifficultyChange),
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SDT_CONDNULL( 1, 97, 109),
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SDT_CONDVAR(GameSettings, difficulty.vehicle_breakdowns, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 1, 0, 2, 1, STR_6823_NONE, DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.subsidy_multiplier, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 2, 0, 3, 1, STR_6826_X1_5, DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.construction_cost, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 0, 0, 2, 1, STR_6820_LOW, DifficultyChange),
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@@ -1554,6 +1554,8 @@ static void HandleOldDiffCustom(bool savegame)
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for (uint i = 0; i < options_to_load; i++) {
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const SettingDesc *sd = &_patch_settings[i];
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/* Skip deprecated options */
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if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
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void *var = GetVariableAddress(savegame ? &_settings_game : &_settings_newgame, &sd->save);
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Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]));
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}
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