(svn r12022) -Revert(r12018): Invisible trees are now separate from the building concept.

So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees.
More to come on the saga of Invisibility. So stay tuned.
This commit is contained in:
belugas
2008-01-30 17:36:28 +00:00
parent bd1115e7ff
commit e877189057
4 changed files with 4 additions and 9 deletions

View File

@@ -7,7 +7,6 @@
#include "variables.h"
#include "transparency.h"
#include "sound_func.h"
#include "settings_type.h"
#include "table/sprites.h"
#include "table/strings.h"
@@ -39,10 +38,6 @@ static void TransparencyToolbWndProc(Window *w, WindowEvent *e)
w->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS)));
}
/* Disabling the trees button allows to make it very evident that it has no effect
* upon current situation */
w->SetWidgetDisabledState(TTW_WIDGET_TREES, _patches.invisible_trees && IsTransparencySet(TO_HOUSES));
DrawWindowWidgets(w);
break;