(svn r17900) -Fix (r2497): ExtraPaletteValues' tables were all a factor 3 too big

-Codechange: replace some magic numbers related to palette animation with constants
This commit is contained in:
rubidium
2009-10-29 11:24:58 +00:00
parent 020c53fc7e
commit e87f2ece70
2 changed files with 40 additions and 29 deletions

View File

@@ -1152,39 +1152,39 @@ void DoPaletteAnimations()
memcpy(old_val, palette_pos, oldval_size);
/* Dark blue water */
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_TOY : ev->dark_water;
j = EXTR(320, 5);
for (i = 0; i != 5; i++) {
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
j = EXTR(320, EPV_CYCLES_DARK_WATER);
for (i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
*palette_pos++ = s[j];
j++;
if (j == 5) j = 0;
if (j == EPV_CYCLES_DARK_WATER) j = 0;
}
/* Glittery water */
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_TOY : ev->glitter_water;
j = EXTR(128, 15);
for (i = 0; i != 5; i++) {
/* Glittery water; jumps over 3 colours each cycle! */
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water;
j = EXTR(128, EPV_CYCLES_GLITTER_WATER);
for (i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
*palette_pos++ = s[j];
j += 3;
if (j >= 15) j -= 15;
if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
}
/* Fizzy Drink bubbles animation */
s = ev->fizzy_drink;
j = EXTR2(512, 5);
for (i = 0; i != 5; i++) {
j = EXTR2(512, EPV_CYCLES_FIZZY_DRINK);
for (i = 0; i != EPV_CYCLES_FIZZY_DRINK; i++) {
*palette_pos++ = s[j];
j++;
if (j == 5) j = 0;
if (j == EPV_CYCLES_FIZZY_DRINK) j = 0;
}
/* Oil refinery fire animation */
s = ev->oil_ref;
j = EXTR2(512, 7);
for (i = 0; i != 7; i++) {
s = ev->oil_refinery;
j = EXTR2(512, EPV_CYCLES_OIL_REFINERY);
for (i = 0; i != EPV_CYCLES_OIL_REFINERY; i++) {
*palette_pos++ = s[j];
j++;
if (j == 7) j = 0;
if (j == EPV_CYCLES_OIL_REFINERY) j = 0;
}
/* Radio tower blinking */
@@ -1220,17 +1220,17 @@ void DoPaletteAnimations()
/* Handle lighthouse and stadium animation */
s = ev->lighthouse;
j = EXTR(256, 4);
for (i = 0; i != 4; i++) {
j = EXTR(256, EPV_CYCLES_LIGHTHOUSE);
for (i = 0; i != EPV_CYCLES_LIGHTHOUSE; i++) {
*palette_pos++ = s[j];
j++;
if (j == 4) j = 0;
if (j == EPV_CYCLES_LIGHTHOUSE) j = 0;
}
/* Animate water for old DOS graphics */
if (_use_palette == PAL_DOS) {
/* Dark blue water DOS */
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_TOY : ev->dark_water;
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
j = EXTR(320, 5);
for (i = 0; i != 5; i++) {
*palette_pos++ = s[j];
@@ -1239,7 +1239,7 @@ void DoPaletteAnimations()
}
/* Glittery water DOS */
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_TOY : ev->glitter_water;
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water;
j = EXTR(128, 15);
for (i = 0; i != 5; i++) {
*palette_pos++ = s[j];