Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
Previously it checked the position in non-driving direction to "guess" whether a ground vehicle was using the function, so on tunnels/bridges it could either return the Z of the (virtual) ground compared to the Z of the path the vehicle would take.
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@@ -37,7 +37,7 @@ int GetSlopeZInCorner(Slope tileh, Corner corner);
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Slope GetFoundationSlope(TileIndex tile, int *z = nullptr);
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uint GetPartialPixelZ(int x, int y, Slope corners);
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int GetSlopePixelZ(int x, int y);
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int GetSlopePixelZ(int x, int y, bool ground_vehicle = false);
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int GetSlopePixelZOutsideMap(int x, int y);
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void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2);
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@@ -97,7 +97,7 @@ static inline Point RemapCoords(int x, int y, int z)
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*/
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static inline Point RemapCoords2(int x, int y)
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{
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return RemapCoords(x, y, GetSlopePixelZ(x, y));
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return RemapCoords(x, y, GetSlopePixelZ(x, y, false));
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}
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/**
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