Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states

Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
This commit is contained in:
Rubidium
2023-03-12 18:14:44 +01:00
committed by rubidium42
parent 1321e48465
commit e8af8daa68
21 changed files with 64 additions and 45 deletions

View File

@@ -37,7 +37,7 @@ int GetSlopeZInCorner(Slope tileh, Corner corner);
Slope GetFoundationSlope(TileIndex tile, int *z = nullptr);
uint GetPartialPixelZ(int x, int y, Slope corners);
int GetSlopePixelZ(int x, int y);
int GetSlopePixelZ(int x, int y, bool ground_vehicle = false);
int GetSlopePixelZOutsideMap(int x, int y);
void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2);
@@ -97,7 +97,7 @@ static inline Point RemapCoords(int x, int y, int z)
*/
static inline Point RemapCoords2(int x, int y)
{
return RemapCoords(x, y, GetSlopePixelZ(x, y));
return RemapCoords(x, y, GetSlopePixelZ(x, y, false));
}
/**