Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
Previously it checked the position in non-driving direction to "guess" whether a ground vehicle was using the function, so on tunnels/bridges it could either return the Z of the (virtual) ground compared to the Z of the path the vehicle would take.
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@@ -245,8 +245,8 @@ static uint NPFSlopeCost(AyStarNode *current)
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/* Get the height on both sides of the tile edge.
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* Avoid testing the height on the tile-center. This will fail for halftile-foundations.
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*/
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int z1 = GetSlopePixelZ(x1 + dx4, y1 + dy4);
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int z2 = GetSlopePixelZ(x2 - dx4, y2 - dy4);
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int z1 = GetSlopePixelZ(x1 + dx4, y1 + dy4, true);
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int z2 = GetSlopePixelZ(x2 - dx4, y2 - dy4, true);
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if (z2 - z1 > 1) {
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/* Slope up */
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