Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
Previously it checked the position in non-driving direction to "guess" whether a ground vehicle was using the function, so on tunnels/bridges it could either return the Z of the (virtual) ground compared to the Z of the path the vehicle would take.
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@@ -40,12 +40,12 @@ protected:
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/* height of the center of the current tile */
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int x1 = TileX(tile) * TILE_SIZE;
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int y1 = TileY(tile) * TILE_SIZE;
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int z1 = GetSlopePixelZ(x1 + TILE_SIZE / 2, y1 + TILE_SIZE / 2);
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int z1 = GetSlopePixelZ(x1 + TILE_SIZE / 2, y1 + TILE_SIZE / 2, true);
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/* height of the center of the next tile */
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int x2 = TileX(next_tile) * TILE_SIZE;
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int y2 = TileY(next_tile) * TILE_SIZE;
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int z2 = GetSlopePixelZ(x2 + TILE_SIZE / 2, y2 + TILE_SIZE / 2);
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int z2 = GetSlopePixelZ(x2 + TILE_SIZE / 2, y2 + TILE_SIZE / 2, true);
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if (z2 - z1 > 1) {
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/* Slope up */
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