Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
Previously it checked the position in non-driving direction to "guess" whether a ground vehicle was using the function, so on tunnels/bridges it could either return the Z of the (virtual) ground compared to the Z of the path the vehicle would take.
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@@ -3269,7 +3269,7 @@ void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, Ro
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DrawRailTileSeqInGUI(x, y, t, st == STATION_WAYPOINT ? 0 : total_offset, 0, pal);
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}
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static int GetSlopePixelZ_Station(TileIndex tile, uint x, uint y)
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static int GetSlopePixelZ_Station(TileIndex tile, uint x, uint y, bool ground_vehicle)
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{
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return GetTileMaxPixelZ(tile);
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}
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