Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states

Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
This commit is contained in:
Rubidium
2023-03-12 18:14:44 +01:00
committed by rubidium42
parent 1321e48465
commit e8af8daa68
21 changed files with 64 additions and 45 deletions

View File

@@ -635,7 +635,7 @@ static CommandCost CmdBuildRailWagon(DoCommandFlag flags, TileIndex tile, const
v->x_pos = x;
v->y_pos = y;
v->z_pos = GetSlopePixelZ(x, y);
v->z_pos = GetSlopePixelZ(x, y, true);
v->owner = _current_company;
v->track = TRACK_BIT_DEPOT;
v->vehstatus = VS_HIDDEN | VS_DEFPAL;
@@ -761,7 +761,7 @@ CommandCost CmdBuildRailVehicle(DoCommandFlag flags, TileIndex tile, const Engin
v->owner = _current_company;
v->x_pos = x;
v->y_pos = y;
v->z_pos = GetSlopePixelZ(x, y);
v->z_pos = GetSlopePixelZ(x, y, true);
v->track = TRACK_BIT_DEPOT;
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
v->spritenum = rvi->image_index;