Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
Previously it checked the position in non-driving direction to "guess" whether a ground vehicle was using the function, so on tunnels/bridges it could either return the Z of the (virtual) ground compared to the Z of the path the vehicle would take.
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@@ -635,7 +635,7 @@ static CommandCost CmdBuildRailWagon(DoCommandFlag flags, TileIndex tile, const
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v->x_pos = x;
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v->y_pos = y;
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v->z_pos = GetSlopePixelZ(x, y);
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v->z_pos = GetSlopePixelZ(x, y, true);
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v->owner = _current_company;
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v->track = TRACK_BIT_DEPOT;
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v->vehstatus = VS_HIDDEN | VS_DEFPAL;
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@@ -761,7 +761,7 @@ CommandCost CmdBuildRailVehicle(DoCommandFlag flags, TileIndex tile, const Engin
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v->owner = _current_company;
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v->x_pos = x;
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v->y_pos = y;
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v->z_pos = GetSlopePixelZ(x, y);
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v->z_pos = GetSlopePixelZ(x, y, true);
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v->track = TRACK_BIT_DEPOT;
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v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
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v->spritenum = rvi->image_index;
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